![]() I was looking more to creating an integrated mesh scene layer. But now, as I sat there, staring at the blinking cursor, I though to myself: "I want an actual PC standing there."Īnd so, I sat down to Cubik and made a 3D-Model for the default Computer-Block:īut as I was building my ResourcePack, I noticed that it loaded the Texture, but not the Model. There is a Multipatch Texture tool in the ArcGIS Pro editing tools which lets you apply colours or image texture files to faces of your multipatch. As such, I often use Texture AND Model-Packs. I am someone, who enjoys himself some fancy visuals. ![]() ![]() So, don't confuse it with "Lua-ResourcePacks", hmkay? Apply one or more textures per cube, disable any face, change UV coordinates, and create any parts without the constraints of voxel. Apply one or more textures per cube, disable any face, edit UV coordinates and create any character parts without the constraints of voxels. Flip, rotate, cut, and many other useful tools and functions. First off, as the title may have already clarified, this is not about coding, but the actual Mod itself. to the mode of edit Cubik Move, rotate, and scale the cuboids.
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